OPERATION MONSUN
Version 720
Version 720
DOWNLOAD:
v.705
[url=supermods.silenthuntermods.com/OMRSRDC/OpsMonsun_V705.7z]link[/url]
upgrade 705 to 720
[url=supermods.silenthuntermods.com/OMRSRDC/OMv705_to_V720.7z]link[/url]
v.720 patch 4
[url=supermods.silenthuntermods.com/OMRSRDC/OMv720_Patch4.7z]link[/url]
v.720 patch 5
link
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Install with JSGME in the following order for Stock:
OM V500
Install with JSGME in the following order for RSRDC+OM
RSRDC_v355_for_V15
RSRDC_355_Patch8
OMV500
Install with JSGME in the following order for TMO:
TMO 152
TMO_sboat_engine_Patch
OM V500
TMO_Enable_Uboat_V4
Install with JSGME in the following order for TMO + RSRDC
TMO 152
TMO_sboat_engine_Patch
RSRDC_TMOv15_v371
RSRDC_v371_Patch 11
OM V500
TMO_Enable_Uboat_V4
Install with JSGME in the following order for RFB:
RFB_v152_mmddyy
RFB patches (if required)
OM V500
Install with JSGME in the following order for RFB + RSRDC:
RFB_v152_mmddyy
RFB patches (if required)
RSRDC_RFBv15_v396
OM V500
FAILURE TO FOLLOW THESE INSTRUCTIONS WILL CAUSE OM NOT TO RUN CORRECTLY & SH4 TO CTD.
Campaign Operations:
The following flotillas are currently active in OM V500
1St, 2nd, 3rd, 6th, 7th , 9th, 10th, 11th, 23rd,27th, 29th, 30th, 33rd and Operation Monsun units
All the mission objectives / patrol area assignments are based on an exhaustive review of the patrol records at Uboat.net & ubootwaffe.net and should provide the player with a ?semi-historical? game experience.
Start Dates
September 1st 1939 - Action in the North Atlantic
November 1st 1939 - Action in the North Atlantic
January 1st 1940 - Action in the North Atlantic
September 1st 1940 - Action in the North Atlantic
December 1st 1940 - Action in the North Atlantic
February 1st 1941 - Action in the North Atlantic
July 1st 1941 - Action in the North Atlantic
September 15 1941 - Mare Nostrum ( Deploy to the Med )
November 3rd 1941 - Mare Nostrum ( Deploy to the Med )
December 16th 1941 - Action in the North Atlantic / Operation Paukenschlag
December 25th 1941- Action in the North Atlantic / Operation Paukenschlag/Mare Nostrum
February 1st 1942 - Action in the North Atlantic / Operation Paukenschlag/ Mare Nostrum
March 1st 1942 - Action in the North Atlantic / Operation Paukenschlag
April 15th 1942 - Action in the North Atlantic / Operation Paukenschlag
June 1st 1942 - Action in the North Atlantic / Operation Paukenschlag/ Mare Nostrum
June 30th 1942 - Action in the North Atlantic / Operation Paukenschlag
October 1st 1942 - 30th Flotillas
January 1st 1943 - Action in the North Atlantic / 30th Flotilla/ Mare Nostrum
April 1st 1943 - 30th Flotillas
July 1st 1943 - Action in the North Atlantic / Operation Monsun / 30th Flotilla/ Mare Nostrum
August 15th 1943 - Operation Monsun / 30th Flotilla
October 1st 1943 - Operation Monsun / 30th Flotilla
December 15th 1943 - Operation Monsun / 30th Flotilla
February 1st 1944 - Action in the North Atlantic / Operation Monsun / 30th Flotilla/ Mare Nostrum
May 1st 1944 - Operation Monsun / 30th Flotilla operations
September 1st 1944 - Action in the North Atlantic / Operation Monsun
December 1st 1944 - Action in the North Atlantic / Operation Monsun
January 1st 1945 - 11th Flotilla?s Type XXIII operations
27th Training Flotilla (4-/40) ? Type VIIB / IXB Training
27th Training Flotilla (4-/41) - Type VIIC / IXC Training
27th Training Flotilla (4-/43) ? Type IXC / 40 Training
27th Training Flotilla (4-/44) ? Type VIIC / 41 Training
27th Training Flotilla (10/44) ? Type XXIII Training
Intelligence
In the ?Support/OM Intel Files? directory/folder, you will find BdU Grid Maps for the IO / North Atlantic and Black Sea. You will also find addition Intelligence documents that support operations in the IO.
Know problems & issues
1.Because of a design feature that prevents ships from spawning within 20km of ownship, stay clear of all major US/UK ports.
2. ?WARNING? if you decide to ?start? a campaign ?in port? your system is going to take a ?major? FPS hit. Strongly recommend that you start ?at sea? vice
?in port?
3.There is no ?harbor traffic? in any of the US/UK ports. This is a design feature since in ?real life? U-boats didn?t cruise into New York Harbor.
4.When using the snorkel on a U-boat, CO2 will continue to build up and you will have to surface from time to time to refresh your oxygen supply.
5.One of the problems with ?stock? SH4 is the way it treats the ?detection? of neutral shipping (i.e. it basically ignores them). This behavior became unacceptable from a gameplay point of view during the development of the early war combat operations. Therefore there are ?no neutrals? in OM. It will be up to the player to determine if a ship needs to be engaged or not. During the early phases of the war these normally neutral ships will remain unarmed. Also from review of the records, Uboat captains sink supposed ?neutrals? during their early combat patrols
6.Have created within the limitations of SH4 game engine a semi-historically recreation of the shipping / convoy lanes used during WWII. In reference to the convoys, in RSRDC, I was able to recreate with historically accuracies 1055 convoys from 1942 to 1945, however with over 3100 + convoys with 80000 + ships it is not possible to do the same in OM. Therefore all the major / minor convoys have been ?generically? recreated with a correct ?average? makeup of merchants and escort for the different time periods.
7.WARNING
When you return to port your sub "WILL NOT" have it's torpedo's auto reloaded.
You will have to load the torpedo yourself. This is to ensure that the "wrong" torpedoes are "not" loaded on your sub.
8.There are certain files I don't change because of mod compatibility. One of those files is command.cfg which controls the snorkel. You can make the following changes in the command.cfg to toggle the snorkel
[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"
9.If you are installing OM on a ?stock? system and desire to have a Nomograph on your Nav Chart do the following:
Go to Silent Hunter Wolves of the Pacific\Data\Menu
Make a backup copy of menu_1024_768.ini
Open menu_1024_768.ini with notepad
Go to the bottom of the file
Add the following
[G31 I60]
Name=Nomograph
Type=1030;Static bmp
ItemID=0x3100000f
ParentID=0x31000000
Pos=0,0,168,672
Zone=0 768 168 672 2 1 0x31000000 0.8 -0.015 0x3100000f 0 0 0 0
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/nomograph.tga
MatFlags=0x9
TexFmt=0x0
Special Note: This step is not required if you load OM Plot V100
10.Conning Towers / Turms
Unlike SH3, Turmumbau (Conning Towers) cannot be upgraded manually, but are coded to upgrade on certain dates within the *.upcge files. The only U-boats that are programmed for this upgrade are the Type VIIC, Type IXB and Type IXC. This is the schedule for the different subs
Type VIIC
Turmumbau I - 1940-07-30 to 1942-06-15
Turmumbau II - 1942-06-16 to 1943-12-15
Turmumbau III- 1943-12-16 to 1945-05-15
Type IXB
Turmumbau I - 1939-07-30 to 1942-08-18
Turmumbau II - 1942-08-19 to 1945-05-15
Type IXC
Turmumbau I - 1941-01-02 to 1943-02-15
Turmumbau III - 1943-02-16 to 1945-05-15
However you will have to ?earn? this upgrade, there is a condition where you have to have had at least one patrol that was considered a good patrol. IE, earn more renown then the minimum on the first patrol rating. Just so ever one understands, besides completing the primary objective of patrolling a defined area for the proscribed time, there is a ?hidden? objective that requires you to sink any where from 1000 to 10000 tons per patrol. So remember this, ever time you report in and get a new assignment you get another ?hidden? objective in it.
11.KM Grids: As the locations of the objectives in the OM campaign aren't 100% accurate either, in about 1/3 of the missions the objective location isn't in the right grid (although they are never far apart).
The grid is only really inaccurate in weirdly shaped grids, which are AM, AN and AO, and small sections of AD, AJ, AK, BF and CH. All other grids are pretty much on the correct location.
12. Equipment Upgrade Schedule
Radars
FUMO30 - 1943-02-01
FUMO61 - 1943-09-01
FUMO64 - 1944-06-01
Radar Warning Receiver
FuMB1 - 1942-08-01
FuMB10 - 1943-11-15
FuMB7 - 1943-12-01
FuMB26 - 1944-05-01
Weapons
2 cm FK C/38 - 1943-09-01
2 cm FK C/38 Flakzwiling (twin-barrel ) - 1944-01-01
3.7 cm FK M42 - 1943-01-01
3.7 cm FK M42 Flakzwilling - 1943-10-01
2 cm FK C/38 Flakvierling (quad-barrel) - 1943-02-01
Decoy Launchers
Bold1 - 1943-07-01
Bold2 - 1943-09-01
Bold3 - 1943-12-01
Bold4 - 1944-12-01
Bold5 - 1945-01-01
Torpedoes
T III (G7e) Torpedo - 1942-06-01
T I FaT I (G7a) Torpedo - 1942-11-15
T III FaT II (G7e) Torpedo - 1943-03-15
T V (G7es) 'Zaunkönig 1' Torpedo - 1943-09-01
T I LuT I (G7a) Torpedo - 1944-02-15
T III LuT II (G7e) Torpedo - 1944-10-15
Snorkels
Approximately middle 1943
SPECIAL NOTE:
During testing of RFB 1.52 and operational game play of Operation Monsun Patch 3 and above, a visual detection issue with stock Silent Hunter 4 was discovered. Under a defined set of conditions, the game will consistently fail to report certain ships within visual range even though the player can see these ships. There may be cases where the player?s submarine is within 1000 yards / meters of a contact without the game generating a visual contact report. The causes of this issue are as follows:
- The values used in the ?Visual? section of Sensors.cfg
- The true position of the ship from the Sub
- The date of the mission
- The latitude and longitude of the player?s submarine
What does this mean to the user?
If you are in the Northern Hemisphere (Latitude 25 degrees north or above) in the winter (November, December January), the game may not generate the ship/s location on the navigation and attack maps. The periscope?s ability to stay locked on a ship that is located clockwise from approximately bearing 280 true to bearing 050 true from the sub will be reduced to short periods of around 20 seconds before disconnecting. Once the ship in question moves south of the sub?s position the game will then allow unaffected auto TDC lock. It should be noted that the further north you go, the larger the non-detection area becomes. However, if you are in the same location in the summer (May, June, and July) you may not see this issue at all.
If you are on the equator you will see all contacts no matter what the date is.
If you are in the Southern Hemisphere, the reverse of the effect in the Northern Hemisphere applies in the winter (latitude 25 degrees south or below). From June to August the game may not generate a ship?s given location on the navigation and attack maps. The periscope?s ability to stay locked on a ship that is located clockwise from bearing 110 true to bearing 250 true from the sub will be reduced to the above-mentioned period of approximately 20 seconds. Once the ship in question moves north of the sub?s position the system will then allow unaffected auto TDC lock. It should be noted that the further south you go the larger the non-detection area becomes. In addition, as with the Northern Hemisphere if you are in the same location in the summer (November, December, and January) you may not see this issue at all.
With the addition of the NYGM AI Visual Sensor Mod and Submarine Visual Sensor Mod, this issue has been significantly magnified. Therefore, the player will have to act like a real captain and actually look through the periscope and conduct 360-degree scans to confirm the location and/or number of the ships instead of having all ships instantly and magically appear in real time. The NYGM Submarine Visual Sensor Mod's unintended result of reducing the real time satellite ability of the submarine AI to display the ships on your navigation map down to the meter/yard and the degree of ships the player doesn't even know are there adds to the ?realistic uncertainty? of RFB?s game play. When using Silent Hunter 4?s ?automatic targeting? option, the player will still have to work for every sinking, which is another selling point for those who want the auto TDC but disliked its 1000% accuracy.
Credit:
Anvart
-Turms for Type VII / IX ( modified to support OM )
-Sensor files for U-boats ( modified to support OM )
Anteater
Revised Ship Roster
Beery
- British mine fields from RUB 145
Captain von Keldunk
-Version 1.1 St Nazaire + dry lock
DarkFish
KM Grid
denis_469
Anzon MKI / Blenheim Light Bomber/Do24N
Ducimus
Training Flotilla concept from TMO
Dagon, Mutabor & VAA
DragonsSub_TypeC used as a base for the Russian Type M XII mod (AI) submarine
Elanaiba
- Tech support
Fubar
-Type VII / IX Uboat Skins.
JSCones
- Monsun boats research notes
Linevitch Dmitriy aka Psy06
-Hudson A-28 3D model used as the base for the PV1 / PV2 / Venture MkI / Hudson Mk3
LukeFF
-Uboat crew makeup from RFB
-Type IXD2 files from RFB
-Sensor files from RFB
macstu23
-Fw200 skin
-Swordfish Skin
Miguel Coca
- SH4 Batch Mission Editor v0.4
Mikhayl
-Type IIB Uboat
-Zone fixes for U-boats
NYGM/Stiebler
- US/UK Depth charges from NYGM 2.6
Observer
Uboat Damage Mod
Merchant Ship Damage Mod
Psy06 and Vaa
- Ju-290
- Russian ?Bighunter1? which is the base model for SC497 class US Sub Chaser
- Yak 1 & Mig3 Fighters
- DB3 Bomber
- Type 7 DD
- Ship models that are the bases of the ?Brilliant? & ?Storm? class Russian ships
- Weapons .dat files for various Russian ships
Ref
Kiel / Panama / Suez canals & Terrain changes to Scapa Flow & Heligoland
Rubini & Scirè
- NSS_Uboat9b4 from HT147 modified to support OM
- Ideas for harbor traffic placement for various German bases.
Sergbuto
-F4F, Beaufighter, Martlet, Hurricane Mk1c and 2 versions of the Mosquito Fighter Bomber from "Air_Attack_Mod_Part1". Bombs.xxx and Shells.xxx from the library directory. The ?BombDummy? loadout to cause aircraft the strafe
-Various German weapons & sensors
-NSS_Uboat9b4 from HT147
Sergbuto andGreg Law
-K Class / TB 1924 / TB 1937 / MS 1935 German warships
skwasjer
- S3D - Silent 3ditor
Stiebler/ Tomi_99 / Mikhayl / Dietrich / FlakMonkey
-Type XXIII Uboat from NYGM
Teddy Bär
NYGM Submarine Visual Sensor Mod
NYGM AI Visual Sensor Mod
Tomi_99
Type VII/C41
Unknown
-The following aircraft were obtained from a Russians sites and the original creators are unknown:
Spitfire Vc
- The following aircraft skins:
Ju88
VonDos
- WARSPITE
- R.M.S.Queen Elizabeth
- R.M.S.Queen Mary
- War Grey and Cunard Skins
- R.M.S. Aquitania
- SS Empress of Britain
WarHunter
-HMS Repulse
-Scharnhorst Class Battle Cruiser
-Ship mod on which the LCT is based
Xantrokoles
-Type VII/IX interior
-Sub School Training Missions
-105mm/88mm gun plus crew
ZeeWolf
- Revised Uboat Turms
Permissions:
- Absolutely nothing found within the ?Operation Monsun? (OM) may be used for any commercial product of any size, shape or form; also absolutely no mod, concept, or design found within the OM may be used by any one, for any reason, without expressed permission of the author of this mod
- Absolutely nothing found within the Uboat Damage Mod, Merchant Ship Damage Mod, NYGM Submarine Visual Sensor Mod, or NYGM AI Visual Sensor Mod may be used for any commercial product of any size, shape or form; also Absolutely nothing in theses modifications, including any ideas, strategies, philosophies, methods, arrangements, etc found within the above mods may be used by any one, for any reason, without expressed permission of Observer ( damage mods ), Teddy Bär ( visual mods ) and the author of this mod (Lurker_HLB3)
- OM is freeware, made by the SH4 modding community. All permissions of individual mods are subject to their author's permissions.
Naposledy upravil mysak_bob dne 07. 10. 2014, 20:40, celkově upraveno 1 krát.
Naposledy upravil hiroc dne 27. 02. 2009, 22:43, celkově upraveno 4 krát.
Naposledy upravil Sarroth dne 18. 11. 2008, 22:08, celkově upraveno 7 krát.
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